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PHY LOAD RIGID BODY STATIC TERRAIN
Load data from a static terrain file and apply this to an object.
PHY LOAD RIGID BODY STATIC TERRAIN ID, file$
PHY LOAD RIGID BODY STATIC TERRAIN ID, file$, material
ID
Integer
identification number of the 3D object that will be represented by the terrain data
file$
String
the data from file to be loaded, this must have been saved with phy make rigid body static terrain
material
Integer
this parameter is optional, a material can be specified if required, by specifying a material you can have further control over how the object will react with other objects in regard to properties such as its restitution
This command can be a much better approach as using pre calculated data will be faster than having to compute static terrains each time you run your program.
No example code is provided for this command
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